This means if you've played the game before or feel like you have a grasp on the skills necessary, you can run right through and begin the game proper. It's worth noting that unlike in previous Souls games, the tutorial is completely optional and does not feature a boss at the end. Once you've picked a class, you'll enter Dark Souls 2's tutorial area. This class has all-around balanced stats and starts the game with a shield, making it a great choice for surviving early on. If you'd prefer to go down this path right from the start, I recommend the warrior. On the other hand, a lot of fans will tell you (rightfully so) that the real joy in Dark Souls is in melee combat. You begin with a powerful spell, and you can take out a lot of enemies just by keeping at a distance. Every time you level up, you'll choose which stat to pump points into, so even if you start as a magic user you can build yourself into a beefy, sword-wielding knight eventually.Īs far as starting classes, sorcerer is a great choice for beginning players who are a little bit cautious about wading into combat. Class choices work differently in Souls games compared to most role-playing games. Choose your class carefully but also don't get too worried. Character creationĪfter a short introductory sequence at the start of Dark Souls 2, you'll create the hero you'll be spending the next 50-100 hours with. Here are a few (largely spoiler-free) hints to help you on your way. Whether you're fresh to Dark Souls or a returning fan who mastered the first game, there's a lot to figure out in Dark Souls 2. But it's still a Souls game it's still got a lot of quirks to learn, strategies to master and secrets to uncover.
Albeit, I confidently say that as my first experience of the Dark Souls, it certainly was phenomenal.In my review of Dark Souls 2, I argue that this third iteration of From Software's Souls series is the most approachable yet. Reading other reviews suggest that as a remaster, this didn't hit the mark, but I can't review it over the same basis. The game had an Intriguing story with a mysterious set of characters and the basis for many loved ones. The music and sound quality were fantastic though, beautiful and haunting. The graphics were expected but I didn't have too much of a problem with them. Basically the highs of the bosses and areas are really high, but the lows of them are quite low indeed. Or you get absolute bangers of bosses, Like Gwyn, Artorias and Manus, that are challenging but extremely fun to play against.
On the note of bosses, you either get really easy and simple design-wise and overall quite trash, like Stray Demon, Bed of Chaos to name a few. Despite being smaller than most areas, the idea of using the lantern to see and changing your playstyle is interesting, but it was more annoying and boring than fun. I also disliked Tomb of Giants, for the gimmick of not being able to see anything until you get the lantern.
However, there are some garbage places too, like Demon Ruins with its stretched-out design filled with reskins of enemies and boring bosses. And perhaps the most important tale is that of the Firelink Shrine music, hearing it whenever you find shortcuts or go from X to Y and you find that a path leads back the shrine is wonderful. The city basked in what seemed like an eternal sunset and with the slick architecture made the large city feel even grander. I have also heard the tales of the beauty of Anor Londo, and seeing it was glorious. I have heard tales of the infamous Sen's Fortress and loved playing through it to get to the boss despite the annoying deaths.
The level design here compared to DS3 is harder and more complex and in more ways than one it is better. This review contains spoilers, click expand to view.įirst time playing the first Dark Souls and it was great.